Monday, July 4, 2011

Sonic Generations Demo Review


I finally got my hands on Sega’s anticipated Sonic Generations Demo from the Xbox Live marketplace.

Impressions so far…

The good:

+ The first thing you’ll notice about this game is that it’s incredibly fluid! If you thought Sonic Colors on the Wii was fluid, boy you’re in for a surprise. Sonic Generations is silky smooth with no noticeable drop in framerate (so far at least).
+ Great level design. One of the most aggravating issues that the earlier 3D Sonic games had was bad level design. Considering you’re playing a game about a character whose main feature is speed, it became really annoying when you’d keep dying here and there by falling into certain pitfalls and colliding with enemies. Not here. Kudos to Sonic Team for the level design work that allows Sonic to blaze through a level without frustrating pitfalls.
+ Complimenting the silky-smooth fluidity and great level design, the controls are ultra responsive (thank god)!
+ Physics, physics, physics.
+ This game is gorgeous – the demo level brings back the nostalgia of the earlier 2D Sonic games while giving it that next-gen, HD touch. I have yet to try it in stereoscopic 3D though and I’m sure not everyone has 3D glasses on hand either.

The bad:

- It’s a reaaallly short demo.



Regardless of how short it was, it definitely has me wanting to play more of it and that’s a good thing - I’m sure most people would agree. Sonic Generations comes out on the Xbox 360, Playstation 3, and Nintendo DS on September 22, 2011.

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